Codebreaker Tools for the PS2

This is just some info and a video tutorial I put together on how to make custom Day 1 saves for the Playstation 2 Codebreaker.

The old forum is dead due to inactivity so here are the direct links to the files.
(Note: All links updated to latest tool versions on 8-4-2013)
Pendrive.7z
Omniconvert

First of all we have the upgrade files to enable a Codebreaker to use custom Day 1 files. This has been tested by me on CB Version 8.0 and 9.2/9.3. This will not work on Version 10.x Codebreakers. To use the upgrade, all you have to do is extract the archive and paste the upgrade.bin file on the root of the pendrive you use for flashing Day 1 saves. The other file can install the upgrade directly to your memory card. I haven’t used it myself. I just leave upgrade.bin on my flash drive.

Download Pendrive.7z from the link above

The next tool is Omniconvert. This utility can convert codes between various cheat devices. For example, if there is no code that does what you want for Codebreaker, but the code you want exists for Action Replay, you can load that code into Omniconvert and convert it to a Codebreaker code that will work on your device. More detailed info can be found on the developer’s website. The attached download is for version 1.1.0 Beta, the latest version at this time.

Developer Homepage: http://www.codemasters-project.net
Tool thread at developer forum: http://www.codemasters-project.net/vb/showthread.php?t=8907Newest Omnicovert : http://www.codemasters-project.net/guides/showentry.php?e=573

Download Omnicovert 1.1.1 R2 from the link above.

Here is the video tutorial hosted on Youtube.

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11 responses to “Codebreaker Tools for the PS2

  1. Hi, I followed your instructions AFAIK but the cbc file doesn’t appear in my Day 1.

    I did the upgrade using the cbs.
    I kept the upgrade.bin in my usb
    I inserted it before powering the ps2

    I have a CB 9.2

    The codes I was converting came frome here, http://w w w.neoseeker.c o m/forums/33180/t1644283-action-replay-max-code/

    My Game is Pal and the codes are NTSC armax though I can’t yet get to that part of my testing since the codes won’t even load.

  2. I’ve heard from a few people now having said issues. I’m not certain but I believe it stems from the PAL device. I don’t have any way to test this though. I’m really not sure what to tell you since everything you are doing seems correct and I have no way to test the situation without access to PAL hardware. I would recommend that you search the forum at http://www.codemasters-project.net as there are many more codes available there for this game. This forum is where most of the old hackers for the original Codebreaker codes hang out now. There seem to be a few topics about conversion to PAL format as well. The international version of this game doesn’t seem to be as popular a version for the hackers for some reason though.

    Also try loading this file. http://dl.dropbox.com/u/9777076/MKSM.cbc
    This is one I made myself and I’ve tested as working fine on two different machines and CB versions. If that one doesn’t work then I don’t think the problem is with the cbc file generation.

    Sorry I couldn’t help more with this.

  3. hey i followed all the steps and kept on getting errors. and then a friend founf alot of .cbc files for most of the games i have. and i have been trying to extract the codes inside of it. and everyone says thats using cb2util will work. but when i use it i cant find the place for where the codes would be from. all i can do is drag a .cbc file to it and then it just does a quick flash of the codes in it and disappears. anyone know how to help me on this? if so contact my email at garrouttec@yahoo.com

    • It sounds like you are missing a master code. Each game needs a master code that “enables” all the other codes. This has to be at the top of the list. Can you tell me what game this is for and possibly post the list of code you are trying to convert?

  4. Destroy All Humans!

    Enable Code (Must Be On) [Read Note] B4336FA9 4DFEFB79
    31B800F9 BAA7434B
    8CBCDDD8 D0A15BA6
    B374E87B 018FB073
    2 Infinite Health 38107001 F391F07B
    9782BE95 FF2B62CA
    7232D8B1 A9298BED
    A72832AD 69AAD344
    3 Infinite Concentration Bar 82E3DE8F F4A7ABED
    EA38AC72 35A8B473
    4 Infinite Jetpack 3562E63D 27D3973F
    5 Infinite Zap-O-Matic 89DA8DDF B41834B2
    6 Infinite Disintegrator Ray 007A669E 546D08DF
    7 Infinite Ion Detonator 5A3C8F86 1C582E07
    8 1-Hit Deaths (Enemies) 206DAEEE 454C5F9B
    B56474AD 21FE40CA
    32EA2B88 33C5CCF8
    55783C3F 122AC355
    D596E84A 016EBCF5
    Saucer Codes
    9 Infinite Death Ray 288FE734 1D81B2D3
    10 Infinite Sonic Boom/Quantum Deconstructor 9927C42D 77123E56

    codebreaker v8+ for ps2

    • Okay, I think I’ve got it figured out. In my video I note that you need to set the input and output methods just in case since I was never sure if it was necessary. Evidently it is necessary. I was always working with RAW codes in the past. You are using codes from the Codetwink site, which are encrypted in the Codebreaker format. When I first tried it I got the same error as you. I first tried reformatting your file to make it Omniconvert friendly. (Copy and paste this to a text file if you want a cleaner layout.)


      Enable Code (Must Be On)
      B4336FA9 4DFEFB79
      31B800F9 BAA7434B
      8CBCDDD8 D0A15BA6
      B374E87B 018FB073

      Infinite Health
      38107001 F391F07B
      9782BE95 FF2B62CA
      7232D8B1 A9298BED
      A72832AD 69AAD344

      Infinite Concentration Bar
      82E3DE8F F4A7ABED
      EA38AC72 35A8B473

      Infinite Jetpack
      3562E63D 27D3973F

      Infinite Zap-O-Matic
      89DA8DDF B41834B2

      Infinite Disintegrator Ray
      007A669E 546D08DF

      Infinite Ion Detonator
      5A3C8F86 1C582E07

      1-Hit Deaths (Enemies)
      206DAEEE 454C5F9B
      B56474AD 21FE40CA
      32EA2B88 33C5CCF8
      55783C3F 122AC355
      D596E84A 016EBCF5

      Saucer Codes

      Infinite Death Ray
      288FE734 1D81B2D3

      Infinite Sonic Boom/Quantum Deconstructor
      9927C42D 77123E56

      That should have worked but gave the same error.

      Next I tried converting the enable code from Codebreaker 7+ encryption to Unencrypted Codebreaker format and the code did indeed change.

      That means your solution is as follow.

      Simply change the Input Method to Codebreaker Version 7+ (Common Key) and leave the output method to Unencrypted CodeBreaker. Everything else stays the same. This allowed me to save the CBC file with no complaints about the enable code.

      If that doesn’t do it for you let me know and I’ll attach the CBC I made so you can see if it works for you.

      • Hey, I stumbled upon your page after CodeTwink’s Day1 library disappeared. I have tried several times to make a CBC following your tutorial. I even copy/pasted the codes for Destroy All Humans from above and set the input/output to the settings you suggested. When I pull up the Day 1 menu in CB 9.3, I don’t see anything in the list. Am I doing something wrong?

  5. Nevermind. I just learned that i cannot use the HDL patched Codebreaker ELF to load custom cbc files. I just popped my retail CB disc in, and they loaded just fine.

    • I have mine set where I can load directly to the Free McBoot card after selecting codes instead of auto loading a game. Then I can manually launch HDL with the codes active. It’s been so long since I made the card I don’t recall exactly how I set it up to do this but it’s in the Free McBoot settings configuration. I think my is set so when I use the card in slot 1 it loads the disc directly after CodeBreaker, but in slot 2 it loads the card directory. The only problem I have with using this with HDL is that it always saves my codes to the HDD instead of the memory card so I have to remove the HDD before saving the codes to make them save to the card.

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